Yes, there is a seamless transition between both interfaces.
With internet browsers ceasing to support Flash, we need to say goodbye to the old interface soon. We’ll be giving you plenty of notice while you transition to new Mathletics.
Right within the Resource Hub module of new Mathletics.
In HTML Mathletics, teachers can demonstrate using the Student Console by accessing Student View.
Rainforest Maths is available in new Mathletics by accessing Student View > Play.
Assessments are located within Tests > Courses and Tests module of your Teacher Console.
In the Teacher Console, the Reports module gives access to download and print student certificates.
You can create up to 12 groups.
Absolutely! In Courses and Tests you can custom create a course. Use any course as a template to modify and save as your own authored course.
Yes, you can easily re-order topics and rename both topic and course headings within view/copy courses in the Courses and Tests module.
There is no limit, you have the freedom to create your courses to suit the needs of your classroom.
In the Assign module, there is no limit to how many activities you can assign to students. You have the ability to schedule and assign activities according to the needs of your students.
UNICEF points are earned by students for each question answered correctly — in the Live Mathletics gaming area as well as within curriculum-based activities. UNICEF points are converted into cash by the Mathletics team and used to fund our school building and support projects. For more information about how your school work is building schools — check out www.mathletics.com/UNICEF.
For each correct answer within the Mathletics Curriculum you will be awarded 10 points — this doubles to 20 points per correct answer in each Are you Ready? or Topic Test. You can earn a maximum of 300 points per activity, per week (600 points for a Topic Test). This encourages students to work across a variety of activities to gain maximum points. Top point earners appear in the Mathletics Hall of Fame.
A certificate is awarded to a student once they have earned 1000 points in a single week. Only one certificate is awarded each week, to help encourage sustained study by the student. Points are awarded across Mathletics in a number of ways:
- 1 point per correct answer in Live Mathletics
- 2 points per correct answer within the student’s bonus level of Live Mathletics
- 10 points per correct answer within individual Mathletics curriculum activities*
- 20 points per correct answer within a curriculum Are You Ready? or Topic Test*
*Within the Mathletics curriculum a maximum of 300 points can be earned per week from a single activity (600 points for Are You Ready? or Topic Tests). This is designed to encourage students to attempt a wide range of activities.
In Live Mathletics, one point is awarded for every correct answer given — so in a game with 55 correct answers, that’s 55 points closer to your weekly certificate! Extra points are available for choosing a game at your Bonus Level (indicated by a gold star next to the level number) — here you will get TWO points for each correct answer.
In the World Challenge, students are matched on their ability and skill level, not age or location, to ensure everyone gets a fair game, every time. Live Mathletics uses lots of data from each student (relating to their average score, speed and accuracy etc) to match students together.
Credits (to spend in the Mathletics avatar virtual shop) are earned in Live Mathletics. 5 credits are awarded each time you win a game of Live Mathletics, and 10 credits each time you beat your previous High Score in any level.
Live Mathletics has ten levels of games. We recommend you choose a level that will challenge you. Once you reach Human Calculator ranking at one level, try challenging yourself at the next level up. Your individual Bonus Level (shown with a gold star) indicates a good level to challenge. As an additional incentive, you double your points when playing at your Bonus Level.
The “Who’s Online” panel is displayed on the left of the screen in the Live Mathletics area. This displays a live feed of all other students who are currently online and active in Live Mathletics, within the same class as the student. Students appear in the order of their individual high scores. From the panel, students can select up to three classmates and challenge them directly to a game. Offline students can also be challenged in Shadow Mode, where Mathletics will take over as the offline player — playing to that student’s current high score.
Shadow Mode allows students within Live Mathletics to challenge other students in their class who are offline. On the main Live Mathletics dashboard, a panel on the left of the screen will display all the other students in the same class — ordered by each student’s current high score. Students are shown as either being online or currently within a Live Mathletics game. Students can challenge another online classmate to a Live Mathletics battle by clicking their name. That student will be notified of the challenge within their own panel. If a student is not currently within the Live Mathletics area (or offline completely), they will be identified with a shadow icon. These students can also be challenged to a game, during which Shadow Mode will take over and play as the offline student — answering questions at the same rate as their current high score. For example, if an offline student is challenged to a Level 1 game and their current high score at that level is 50, Shadow Mode will answer 50 questions correctly during that game.
Certainly. For each of the 10 gaming levels of Live Mathletics, students are assigned one of five ability rankings — ranging from a Raging Rookie all the way up to a Human Calculator. These are dependent on the scores and accuracy percentages of the student. They are used when pairing students together in random-match games — only students of the same ability level will be matched together, to ensure fair games for all!
Your ability ranking – from Raging Rookie to Human Calculator – depends on your top score and accuracy level. The Live Mathletics computer uses your average scores from your last three games to decide your ranking. Improve your scores and watch your ranking increase, but be careful … your ranking can also go down!
Every student has a Bonus Level available to choose (where DOUBLE POINTS are available!) This is shown by a gold star next to the level number and is a level slightly beyond where you are currently scoring highest (so you might find that your Bonus Level is different to your friend’s level.) It is designed to be a challenge for you to complete. Take your bonus level challenge today!
All ages. The 10 individual gaming levels include content from simple addition questions to complex algebra and statistics for Secondary/High School students. Students are matched together based on their personal speed and accuracy scores (regardless of age), so fair and competitive games are assured at all times.
Absolutely. The Live Gaming area within Mathletics (like all parts of the Mathletics resource) are completely safe and secure. While students are matched with others from elsewhere in the world, there is no direct communication and all student details are anonymous. Students are not able to contact other students outside of their class directly.
The total hours online can be considered Space Hours. These hours do not represent actual hours of playtime. Multiverse continues to award XP points from trading places when students are not playing.
Once Rollover has been completed at the start of the school year and students are moved into their new classes, the Multiverse game will reset.
There are two sets of difficulty Levels in Multiverse, depending on which game type has been chosen.
First set – 3 difficulty Levels for each grade for the main game and in Quick Mission. Students are presented with a different set of factors based on year level, and difficulty level.
Second set – 3 difficulty levels in Modules – Basic, Intermediate and Advanced. This is also based on the current grade of the student, but effects number of hints, time restrictions and/or number of lives.
Students select their own factors in Modules. You can find our Multiverse Levels Guide here.
Provided the school transfers the student login code, their Multiverse data will transfer with them. The game will determine what difficulty level to apply based on the student year group.
Yes. If a student receives new login details, it’s treated as a brand-new account, and they will start the story again.
Included with your home subscription was a second login, for you as the parent, giving you access to the Family Console – your launchpad to the tools, reports and resources available to you.
From within the Family Console, you can opt in to receive free weekly emails on your child’s progress, monitor their activity, assign them tasks to complete and access the library of Mathletics workbooks. Sign in here.
If your child is in the Year 1 to Year 7 age range, get a student’s-eye view of the interface they will be using to access all of their Mathletics content.
See how they access their curriculum activities and supporting animated tutorials in the Learn area. Explore how they can access exciting maths games such as Live Mathletics in the Play area. See also how points are earned and how they contribute towards certificates.
If your child is in the Year 8+ age bracket, get a student’s-eye view of the interface they will be using to access all of their Mathletics content.
See how they access their curriculum content, alongside the video, print and interactive support materials in theLearn area. Explore how they can visually track their improvement and achievements within My Progress and access Live Mathletics in the Play area.