Absolutely. The Live Gaming area within Mathletics (like all parts of the Mathletics resource) are completely safe and secure. While students are matched with others from elsewhere in the world, there is no direct communication and all student details are anonymous. Students are not [...]
All ages. The 10 individual gaming levels include content from simple addition questions to complex algebra and statistics for Secondary/High School students. Students are matched together based on their personal speed and accuracy scores (regardless of age), so fair and competitive games are assured [...]
Your ability ranking – from Raging Rookie to Human Calculator – depends on your top score and accuracy level. The Live Mathletics computer uses your average scores from your last three games to decide your ranking. Improve your scores and watch your ranking increase, [...]
Certainly. For each of the 10 gaming levels of Live Mathletics, students are assigned one of five ability rankings — ranging from a Raging Rookie all the way up to a Human Calculator. These are dependent on the scores and accuracy percentages of the [...]
The “Who’s Online” panel is displayed on the left of the screen in the Live Mathletics area. This displays a live feed of all other students who are currently online and active in Live Mathletics, within the same class as the student. Students appear [...]
Live Mathletics has ten levels of games. We recommend you choose a level that will challenge you. Once you reach Human Calculator ranking at one level, try challenging yourself at the next level up. Your individual Bonus Level (shown with a gold star) indicates [...]
Credits (to spend in the Mathletics avatar virtual shop) are earned in Live Mathletics. 5 credits are awarded each time you win a game of Live Mathletics, and 10 credits each time you beat your previous High Score in any level.
In the World Challenge, students are matched on their ability and skill level, not age or location, to ensure everyone gets a fair game, every time. Live Mathletics uses lots of data from each student (relating to their average score, speed and accuracy etc) [...]